Elder Scrolls Online Max Level
In Elder Scrolls Online, a actor's Level is used to determine which gear and consumables a actor may utilize. It is as well the level of their racial skill line, which determines which racial passives may be unlocked. Other skill lines are not tied to player level.
Each level that a actor gains allows them to classify an aspect betoken to their magicka, health or stamina.
- Levels that are a multiple of 5 grant ii Attribute Points
- Levels that are a multiple of 10 grant three Attribute Points
- Placing a point in magicka or stamina raises the maximum of that attribute by 111
- Placing a point in health raises the maximum health by 121
Players too gain skill points when leveling up equal to the number of Attribute Points, which they tin can use to unlock a new skill or morph an existing 1. Skill points may be earned by finding skyshards, fighting in the Brotherhood War or completing quests likewise.
Players tin can attain a maximum level of fifty. Upon reaching the maximum level, players unlock Veteran content and receive 10 points into the Champion system. Gaining Champion Points allows players to equip more than powerful gear and use more than powerful consumables, upwards to the Champion Progression Cap of
160. Characters will no longer receive attribute points and skill points to allocate, just each assigned Champion Indicate will increase maximum health, magicka or stamina by a small percent.
Contents
- one Experience
- 1.1 XP Table
- 2 Level Up Advisor
- three History
- 3.1 Deprecated Quest Levels
Feel [edit]
Players gain experience from a variety of sources. Killing enemies and helping others kill enemies (including by healing them) requite experience so long as yous bargain at least 3% of the enemy's maximum health in damage (or heal at least 3% of the ally's health[verification needed]). Completing quests, discovering new locations and completing their Objectives, picking locks, and completing Encounters as well grant experience. Experience goes towards increasing your graphic symbol level, as well as increasing your rank in near of the skill lines. Even so, certain skill lines are not advanced by gaining experience:
Each quest grants a certain amount of experience depending on your level, which is then passed through a multiplier based on the quest'southward length and difficulty, which is defined internally per quest:
-
Difficulty XP Proceeds Multiplier Very Easy Very Low 0.i Easy Depression 0.75 Standard Standard one Hard High 1.5 Very Hard Very High 2.25
For instance, all dungeon quests are set equally "Very Hard", and so reward two.25× the standard XP for a quest at that level. Similarly, feel granted by completion of location Objectives is likewise passed through a modifier, but nigh of these are set every bit "Standard". A summary of standard rewards per level can be institute below. A full tabular array of all values can be seen at ESO XP. Quests volition only testify the XP Proceeds category without a value, since the value is dependent on your level.
A number of in-game features provide a percentage bonus to XP earned:
- v–fifteen% Alliance War Go along bonus — applies only to XP from kills
- 50% Crown Feel Scroll — the same buff every bit Psijic Ambrosia, then only one or the other can be used
- 10% ESO Plus
- 10% Grouping — applies only to XP from kills
- 50% Psijic Ambrosia — the aforementioned vitrify as Crown Experience Scroll, so only ane or the other can be used
- ten% Rings of Mara — requires grouping when worn
- 2.5–86% Preparation Trait — applies only to XP from kills
It is currently possible to stack XP buffs for a total possible increment of 156% for nearly types of content.
In addition to these the overland part of Cyrodiil, excluding Delves and Imperial City, has a apartment-rate heave of 25%.
XP Table [edit]
Player level | Feel required for next level | Total experience for level | Standard quest reward | Location discovery | Location completion | |
---|---|---|---|---|---|---|
1 | 70 | 0 | - | - | - | |
two | 500 | 70 | - | - | - | |
3 | 1 324 | 570 | 508 | 76 | 508 | |
4 | 2 726 | 1 894 | 741 | 76 | 508 | |
5 | 3 859 | 4 620 | 796 | 111 | 741 | |
six | 3 871 | 8 479 | 832 | 119 | 796 | |
7 | 4 047 | 12 350 | 886 | 125 | 832 | |
viii | 4 728 | sixteen 397 | 904 | 133 | 886 | |
9 | 6 033 | 21 125 | 958 | 136 | 904 | |
x | 6 583 | 27 158 | 1012 | 144 | 958 | |
11 | 7 659 | 33 471 | 1067 | 152 | 1012 | |
12 | 9 338 | 41 400 | 1103 | 160 | 1067 | |
13 | 10 865 | fifty 738 | 1193 | 165 | 1103 | |
14 | 12 733 | 61 603 | 1248 | 179 | 1193 | |
fifteen | xiii 489 | 74 336 | 1284 | 187 | 1248 | |
16 | fifteen 131 | 87 825 | 1374 | 193 | 1284 | |
17 | 18 444 | 102 956 | 1446 | 206 | 1374 | |
18 | 21 274 | 121 400 | 1501 | 217 | 1446 | |
19 | 24 368 | 142 674 | 1573 | 225 | 1501 | |
twenty | 25 672 | 167 042 | 1681 | 236 | 1573 | |
21 | 29 186 | 192 714 | 1754 | 252 | 1681 | |
22 | 32 950 | 221 900 | 1826 | 263 | 1754 | |
23 | 34 618 | 254 850 | 1935 | 274 | 1826 | |
24 | 39 322 | 289 468 | 2043 | 290 | 1935 | |
25 | 42 744 | 328 790 | 2152 | 306 | 2043 | |
26 | 44 457 | 371 534 | 2242 | 323 | 2152 | |
27 | 49 845 | 415 991 | 2368 | 336 | 2242 | |
28 | 53 983 | 465 836 | 2477 | 355 | 2368 | |
29 | sixty 171 | 519 819 | 2604 | 372 | 2477 | |
30 | 59 625 | 579 990 | 2766 | 391 | 2604 | |
31 | 66 890 | 639 615 | 2893 | 415 | 2766 | |
32 | 75 065 | 706 505 | 3056 | 434 | 2893 | |
33 | 79 594 | 781 570 | 3200 | 458 | 3056 | |
34 | lxxx 655 | 861 164 | 3363 | 480 | 3200 | |
35 | 84 104 | 941 819 | 3544 | 504 | 3363 | |
36 | 85 323 | 1 025 923 | 3724 | 532 | 3544 | |
37 | 90 954 | 1 111 246 | 3905 | 559 | 3724 | |
38 | 96 014 | i 202 191 | 4104 | 586 | 3905 | |
39 | 101 897 | 1 298 205 | 4321 | 616 | 4104 | |
40 | 100 817 | i 400 102 | 4538 | 648 | 4321 | |
41 | 110 146 | 1 500 919 | 4773 | 681 | 4538 | |
42 | 118 131 | 1 611 065 | 5008 | 716 | 4773 | |
43 | 121 894 | 1 729 196 | 5261 | 751 | 5008 | |
44 | 131 212 | 1 851 090 | 5551 | 789 | 5261 | |
45 | 141 280 | 1 982 302 | 5840 | 833 | 5551 | |
46 | 149 516 | 2 123 582 | 6129 | 876 | 5840 | |
47 | 166 516 | 2 273 098 | 6436 | 919 | 6129 | |
48 | 178 557 | 2 439 614 | 6762 | 965 | 6436 | |
49 | 187 494 | 2 618 171 | 7124 | 1014 | 6762 | |
50 | - | ii 805 665 | 7485 | 1069 | 7124 |
For a full breakdown of XP reward values meet ESO XP § Table of Values.
Level Up Counselor [edit]
The Level Up Counselor is a mechanic introduced in Update 17, with the intent of helping new characters to progress every bit they level. It provides recommendations on where to allocate skill points for specific builds and playstyles, and gives rewards upon levelling upwards and upon reaching meaning milestones.
History [edit]
- Prior to Update 10, reaching Level 50 granted players
Veteran Rank 1, and progressing in Veteran Ranks rather than Champion Points allowed players to equip more powerful gear and use more powerful consumables. Each Veteran Rank granted boosted attribute points and skill points to allocate, instead of certain levels between 1 and fifty granting 2 or three.
- Prior to the One Tamriel update, a player's level determined which enemies would allow a player to gain experience, loot and ultimate charge. Enemies that were more five levels beneath actor level did not grant feel or give any non-crafting loot.
Deprecated Quest Levels [edit]
Prior to One Tamriel, most quests had their own level, defined past which zone they were located in, and each quest granted the respective XP for that level. Quests listed in your Journal were colored based on their recommended level with respect to your character level. This did non bear upon the XP advantage; rather, it was a representation of the relative difficulty and reward. Quests completed above their recommended level always rewarded the appropriate level XP. For example, a Level 30 "Hard" quest would display in yellowish at Level 30, and rewarded 3670 XP, while the same quest was displayed in greyness at Level 40, but even so rewarded 3670 XP, a lower relative reward than you would get for a Level twoscore "Hard" quest. However, completing a quest below the recommended level acquired the reward to cap at 5 levels above; for example, completing a Level 47 quest at Level xl would simply outcome in a Level 45 reward.
The following table lists the colors and associated level ranges, and the internal proper name of that difficulty class. The difficulty names should not exist taken literally; while red is classed "Incommunicable", someone with an advisable character setup may notwithstanding be able to practise the content.
-
Color Level Range Difficulty Gray −vi or less Fiddling Dark-green −5 to −3 Easy Yellow −2 to +3 Appropriate Orangish +iv to +seven Difficult Red +eight or greater Impossible
Elder Scrolls Online Max Level,
Source: https://en.uesp.net/wiki/Online:Leveling
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